by using a total station) then you can also use that information to drive the reconstruction in the SfM stage, which will act and potentially change/aid the camera calibration If you have the 3D coordinate of your control points (e.g. ![]() Note that scaling using control distances is a rigid scaling, so you will not change any camera position at all. ![]() Tutorial on control points and distances is available here : This is the preferred way and the most accurate way using control distances, available in zephyr Pro and Aerial only. Then, add them as control distances, and use the scale world using control distances function. the height of a door) and pick those points in 2D from the images to create the control points in zephyr. the first one is to place control points in your scene (which can be with markers you measured, or any other known distance in the scene, e.g. ![]() What you described is rescaling via control distances.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |